Every detection comes with proof. You only pay for results.
An anticheat service that continuously reverse-engineers advanced cheats sold on public forums, black markets and private communities, and ships detections for every one of them. Every ban comes with forensic proof. Optional kernel driver and hypervisor on request for maximum protection.
We continuously reverse-engineer advanced cheats sold on public forums, black markets, and private cheat communities, and ship detections for every one of them. Our goal is to destroy the cheater ecosystem around your specific game.
Baseline coverage of the common public toolkit: Cheat Engine, x64dbg, speedhacks, hooks, memory tampering. Comes included with every plan as the floor; the recurring research stack is what catches the rest.
Layered defenses against the techniques cheats use to attach to your game: anti-debug (blocks both surface and stealth debuggers), anti-injection (refuses unauthorized DLLs and signed cheat drivers), anti-open-handle (detects external processes opening handles to the game), anti-memory-manipulation (catches code patching, write attempts and protection changes on .text), and more.
Verifies all game files before launch and blocks tampered builds. Real-time dashboard shows every detection with automated ban suggestions.
We test your game for security holes, exploits, and vulnerabilities - including issues that don't require an anticheat at all, like item duplication or missing server-side validation. We report what we find and advise on fixes, whether it's on our side or yours.
Weekly or monthly meetings to review detections, cheat activity, applied protections, and how the anticheat is performing. Priority contact whenever you need it.
Automated installer that plugs into your game build in seconds. One-click for Unity via Asset Store. For other engines, contact us for the binary or a managed solution. Fully compatible with EasyAntiCheat, BattlEye, or any other anticheat - drop it in as an extra detection layer with zero conflicts.
Constant updates to detect new cheats and exploits as they appear. Advanced protections tailored specifically to your game's needs.
Multiple undisclosed detection and protection methods that we don't advertise publicly. The less cheaters know about how we detect them, the harder it is to make their cheat undetected.
This is exactly what you get. Click around - it's fully interactive.
Pricing depends on game size and player count. Each detection comes with solid proof and evidence. Free trial available for interested studios. Requires an introductory meeting to discuss your needs.
Try the full service before committing. We offer a generous trial period so you can see the detections, the dashboard, and the protection quality on your actual game before paying anything.
We guarantee our protection works. Subscription pricing can be based on verified detections - with proof and zero false positives.
Both plans include a real-time dashboard showing all detections, session activity, and cheat reports for your game.
Protect your game in under 5 minutes. No code changes required.
Build your game as usual in Unity, Unreal, Godot, or any engine. No SDK integration needed.
Point the CLI tool at your build folder. It scans all files, generates integrity manifests, and copies the anticheat binaries automatically.
Players launch through HyperAC.Service which starts the game with full protection active. The anticheat is invisible during normal gameplay.
Everything you need to know before integrating HyperAntiCheat into your game.
No. HyperAC is designed to coexist with other anticheats as an additional detection layer. You can run EAC or BattlEye as the primary anticheat and HyperAC alongside it to catch cheats the primary misses.
Very easy. Run HyperAC.Protect.exe pointing at your game build folder. It handles everything automatically: encrypts code, copies binaries, generates the manifest, creates the launcher. No SDK integration, no code changes in your game.
Any Windows engine. HyperAC protects the compiled executable regardless of what produced it. Unity (Mono and IL2CPP), Unreal Engine 4/5, Godot, custom C++, MonoGame, Source, and more have all been tested.
HyperAntiCheat ships with baseline detections for the common public toolkit (Cheat Engine, x64dbg, WinDbg, speedhacks, API hooks on timing and memory functions, surface and deep debuggers, memory-protection changes on code sections, file tampering, unsigned DLL injection, and more not disclosed publicly). On top of that we continuously reverse-engineer advanced cheats sold on public forums, black markets, and private cheat communities, and ship detections for every one of them. Our goal is to destroy the cheater ecosystem around your specific game.
Yes. The detection dashboard shows every anomaly we catch so you can investigate new cheating patterns. We also run custom detection research for your specific game - analyzing private community cheat releases, dumped binaries, and player reports - and ship detections for the techniques we find.
Pay per verified detection with proof. Pricing depends on game size and player count, and the contract includes the anti-hack suite, public-toolkit detection, file integrity verification, real-time dashboard, weekly or monthly review meetings, security analysis, and ongoing custom detection research. Free trial available; an introductory meeting is required to scope the contract.
Yes. We offer a generous trial period so you can evaluate detection quality, the dashboard, and integration on your actual game before paying anything.
The HyperAC server and Unity SDK are open components. The core detection binaries are proprietary. Providing source code to the core would make it trivial to bypass.
Tell us about your game and what you need. We'll get back to you within 24 hours.
Or email us directly at [email protected]