HyperAntiCheat

Every detection comes with proof. You only pay for results.

An anticheat service that continuously reverse-engineers advanced cheats sold on public forums, black markets and private communities, and ships detections for every one of them. Every ban comes with forensic proof. Optional kernel driver and hypervisor on request for maximum protection.

View Pricing

Active Cheat Reverse Engineering

We continuously reverse-engineer advanced cheats sold on public forums, black markets, and private cheat communities, and ship detections for every one of them. Our goal is to destroy the cheater ecosystem around your specific game.

Public Toolkit Detection

Baseline coverage of the common public toolkit: Cheat Engine, x64dbg, speedhacks, hooks, memory tampering. Comes included with every plan as the floor; the recurring research stack is what catches the rest.

Anti-Hack Protection Suite

Layered defenses against the techniques cheats use to attach to your game: anti-debug (blocks both surface and stealth debuggers), anti-injection (refuses unauthorized DLLs and signed cheat drivers), anti-open-handle (detects external processes opening handles to the game), anti-memory-manipulation (catches code patching, write attempts and protection changes on .text), and more.

File Integrity & Dashboard

Verifies all game files before launch and blocks tampered builds. Real-time dashboard shows every detection with automated ban suggestions.

Security Analysis & Exploit Monitoring

We test your game for security holes, exploits, and vulnerabilities - including issues that don't require an anticheat at all, like item duplication or missing server-side validation. We report what we find and advise on fixes, whether it's on our side or yours.

Regular Meetings & Reports

Weekly or monthly meetings to review detections, cheat activity, applied protections, and how the anticheat is performing. Priority contact whenever you need it.

One-Click Integration

Automated installer that plugs into your game build in seconds. One-click for Unity via Asset Store. For other engines, contact us for the binary or a managed solution. Fully compatible with EasyAntiCheat, BattlEye, or any other anticheat - drop it in as an extra detection layer with zero conflicts.

Continuous Updates

Constant updates to detect new cheats and exploits as they appear. Advanced protections tailored specifically to your game's needs.

And Much More

Multiple undisclosed detection and protection methods that we don't advertise publicly. The less cheaters know about how we detect them, the harder it is to make their cheat undetected.

Live Detection Dashboard

This is exactly what you get. Click around - it's fully interactive.

HyperAntiCheat
Detection Dashboard
Overview Alerts Players Docs
HyperAntiCheat v1.0
Overview
Real-time cheat detection monitoring
Alerts by Type
Recent AlertsLast 10
TimePlayerSeverityType
Alerts by Type
Recent Alerts
All Alerts
Players

Pricing

HyperAntiCheat Service

Pay per detection

Pricing depends on game size and player count. Each detection comes with solid proof and evidence. Free trial available for interested studios. Requires an introductory meeting to discuss your needs.

  • Active reverse engineering of cheats sold on forums, black markets and private communities
  • Anti-hack suite: anti-debug, anti-injection, anti-open-handle, anti-memory-manipulation, etc.
  • Public toolkit detection (Cheat Engine, x64dbg, speedhack, hooks) included as a baseline
  • File integrity verification + real-time detection dashboard
  • Weekly or monthly meetings with detection reports and updates
  • Security analysis: we audit your game for exploits even outside the anticheat scope
  • Pay only for verified detections with proof - no false positives
  • Free trial to evaluate before committing

Extended Free Trial

Try the full service before committing. We offer a generous trial period so you can see the detections, the dashboard, and the protection quality on your actual game before paying anything.

Detection Guarantee

We guarantee our protection works. Subscription pricing can be based on verified detections - with proof and zero false positives.

Dashboard Included

Both plans include a real-time dashboard showing all detections, session activity, and cheat reports for your game.

Integration in 3 Steps

Protect your game in under 5 minutes. No code changes required.

1

Build your game

Build your game as usual in Unity, Unreal, Godot, or any engine. No SDK integration needed.

2

Run HyperAC.Protect

Point the CLI tool at your build folder. It scans all files, generates integrity manifests, and copies the anticheat binaries automatically.

3

Ship it

Players launch through HyperAC.Service which starts the game with full protection active. The anticheat is invisible during normal gameplay.

Frequently Asked Questions

Everything you need to know before integrating HyperAntiCheat into your game.

Does it conflict with EasyAntiCheat or BattlEye?

No. HyperAC is designed to coexist with other anticheats as an additional detection layer. You can run EAC or BattlEye as the primary anticheat and HyperAC alongside it to catch cheats the primary misses.

How hard is it to integrate?

Very easy. Run HyperAC.Protect.exe pointing at your game build folder. It handles everything automatically: encrypts code, copies binaries, generates the manifest, creates the launcher. No SDK integration, no code changes in your game.

What engines are supported?

Any Windows engine. HyperAC protects the compiled executable regardless of what produced it. Unity (Mono and IL2CPP), Unreal Engine 4/5, Godot, custom C++, MonoGame, Source, and more have all been tested.

What cheats does it detect?

HyperAntiCheat ships with baseline detections for the common public toolkit (Cheat Engine, x64dbg, WinDbg, speedhacks, API hooks on timing and memory functions, surface and deep debuggers, memory-protection changes on code sections, file tampering, unsigned DLL injection, and more not disclosed publicly). On top of that we continuously reverse-engineer advanced cheats sold on public forums, black markets, and private cheat communities, and ship detections for every one of them. Our goal is to destroy the cheater ecosystem around your specific game.

Can it detect cheats I don't know about?

Yes. The detection dashboard shows every anomaly we catch so you can investigate new cheating patterns. We also run custom detection research for your specific game - analyzing private community cheat releases, dumped binaries, and player reports - and ship detections for the techniques we find.

How does pricing work?

Pay per verified detection with proof. Pricing depends on game size and player count, and the contract includes the anti-hack suite, public-toolkit detection, file integrity verification, real-time dashboard, weekly or monthly review meetings, security analysis, and ongoing custom detection research. Free trial available; an introductory meeting is required to scope the contract.

Is there a free trial?

Yes. We offer a generous trial period so you can evaluate detection quality, the dashboard, and integration on your actual game before paying anything.

Do you publish source code?

The HyperAC server and Unity SDK are open components. The core detection binaries are proprietary. Providing source code to the core would make it trivial to bypass.

Get in Touch

Tell us about your game and what you need. We'll get back to you within 24 hours.
Or email us directly at [email protected]